2DDL Pro
Default solution folder, feel free to edit or delete it.
Since it is designed for a 2D Enviroment and for reach maximum performance must sacrifice some things. This limitations are: *)Only works in X and Y axe...
Thu, 18 Feb, 2021 at 4:14 AM
open DynamicLight.cs File Go to Line 1202 and replace this method: private void ResetBounds()
{
var b = _meshFilter.sharedMesh.b...
Wed, 6 Jun, 2018 at 7:38 AM
The script CoreUtils.cs was causing the crash, specifically line 35: MonoScript ms = MonoScript.FromScriptableObject(coreUtils); You should assign a static...
Fri, 16 Nov, 2018 at 4:53 AM