Since it is designed for a 2D Enviroment and for reach maximum performance must sacrifice some things. This limitations are:


*)Only works in X and Y axes, as a regular 2D enviroment. Don’t support Top view like scenarios (ZY). Neither allow exchange between X → Z or Y → Z.


*)Only allow rotations in Z Axis.


*)Don’t allow 2DDL GameObject scaling, use radius property instead.


*)Don’t support Unity 3D Colliders.


*)Only Work with concave 2D colliders.


*) Don’t allow Interpolation on rigidBody2D. (See example Light with physics).