open DynamicLight.cs File

Go to Line 1202 and replace this method:



private void ResetBounds()
        {
            var b = _meshFilter.sharedMesh.bounds;
            b.center = Vector3.zero;
            _meshFilter.sharedMesh.bounds = b;
        }


with this:


private void ResetBounds()
        {
            var b = _meshFilter.sharedMesh.bounds;
            b.center = Vector3.zero;
            b.Expand (200f);
            _meshFilter.sharedMesh.bounds = b;
        }