open DynamicLight.cs File
Go to Line 1202 and replace this method:
private void ResetBounds() { var b = _meshFilter.sharedMesh.bounds; b.center = Vector3.zero; _meshFilter.sharedMesh.bounds = b; }
with this:
private void ResetBounds() { var b = _meshFilter.sharedMesh.bounds; b.center = Vector3.zero; b.Expand (200f); _meshFilter.sharedMesh.bounds = b; }